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Searched refs:fragmentLighting (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ActivateCommand.h313 ActivateFragmentLighting(const ResFragmentLighting fragmentLighting) in ActivateFragmentLighting() argument
348 u32 layerConfig = fragmentLighting.GetLayerConfig(); in ActivateFragmentLighting()
349 u32 fresnelSelector = fragmentLighting.GetFresnelConfig(); in ActivateFragmentLighting()
350 u32 bumpSelector = fragmentLighting.GetBumpTextureIndex(); in ActivateFragmentLighting()
351 u32 bumpMode = fragmentLighting.GetBumpMode(); in ActivateFragmentLighting()
353 bool bumpRenorm = fragmentLighting.IsBumpRenormalize() || (bumpMode == 0); in ActivateFragmentLighting()
354 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
375 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
376 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
377 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
Dgfx_MaterialState.h104 const ResFragmentLighting fragmentLighting,
153 const ResFragmentLighting fragmentLighting);
642 const ResFragmentLighting fragmentLighting) in ActivateFragmentLighting() argument
649 NW_ASSERT(fragmentLighting.IsValid()); in ActivateFragmentLighting()
655 internal::ActivateFragmentLighting(fragmentLighting); in ActivateFragmentLighting()
658 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
662 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
Dgfx_RenderContext.h139 u32 fragmentLighting; member
625 fragmentLighting = resetValue; in ResetMaterialHash()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp154 ResFragmentLighting fragmentLighting = this->GetFragmentLighting(); in CheckFragmentShader() local
157 s32 flags = fragmentLighting.GetFlags(); in CheckFragmentShader()
174 if ( fragmentLighting.GetFresnelConfig() != ResFragmentLighting::CONFIG_NO_FRESNEL && in CheckFragmentShader()
177 fragmentLighting.SetFresnelConfig(ResFragmentLighting::CONFIG_NO_FRESNEL); in CheckFragmentShader()
184 …Lighting::ConfigDetail config = ResFragmentLighting::ToConfigDetail(fragmentLighting.GetLayerConfi… in CheckFragmentShader()
213 fragmentLighting.SetFlags(flags); in CheckFragmentShader()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialActivator.cpp135 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
141 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp148 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
153 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
Dgfx_MaterialState.cpp97 const ResFragmentLighting fragmentLighting, in ActivateFragmentLightingTable() argument
105 s32 flags = fragmentLighting.GetFlags(); in ActivateFragmentLightingTable()
109 …bool isFresnelEnabled = (fragmentLighting.GetFresnelConfig() != ResFragmentLighting::CONFIG_NO_FRE… in ActivateFragmentLightingTable()
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
226 attr.fragmentLighting = chkSetFragmentLighting.checked
328 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
226 attr.fragmentLighting = chkSetFragmentLighting.checked
328 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
226 attr.fragmentLighting = chkSetFragmentLighting.checked
328 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
226 attr.fragmentLighting = chkSetFragmentLighting.checked
328 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))