Searched refs:foundAmbient (Results 1 – 1 of 1) sorted by relevance
162 AmbientLightArray::const_iterator foundAmbient = in ResolveReference() local165 if (foundAmbient != sceneContext.GetAmbientLightsEnd()) in ResolveReference()167 lightSet->SetAmbientLight(*foundAmbient); in ResolveReference()