Searched refs:firstLightNode (Results 1 – 1 of 1) sorted by relevance
462 nw::gfx::SceneNode* firstLightNode = NULL; in CreateSceneEnvironment() local480 if ( !firstLightNode ) in CreateSceneEnvironment()482 firstLightNode = node; in CreateSceneEnvironment()490 if ( lightAnimCount == 1 && firstLightNode ) in CreateSceneEnvironment()495 nw::ut::DynamicCast<nw::gfx::Light*>(firstLightNode); in CreateSceneEnvironment()