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/NW4C-1.2.23/demos/gfx/
DOMakefile29 foreach(file, $(files))
30 OFILE = $(OBJDIR)/$(rootname $(basename $(file))).o
31 $(OFILE): $(file)
57 foreach(file, $(files))
59 suffix_name = $(suffix $(file))
60 binary_suffix_name = $(addprefix ., $(join b, $(removeprefix ., $(suffix $(file)))))
61 … OFILE = $(outdir)/$(replacesuffixes $(suffix_name), $(binary_suffix_name), $(basename $(file)))
62 OFILES += $(GfxBinaryObject $(OFILE), $(file), $(option))
/NW4C-1.2.23/tools/LayoutEditor/samples/demo/game_demo/
Dreadme.txt5 …To generate font data, run the batch file (make_sample_font.bat) located in the same folder as the…
7 …converter package must both be installed correctly in order for the batch file to execute correctl…
9 …t is generated successfully, a file named <CODE>sample_font.bcfnt</CODE> is generated in the same …
/NW4C-1.2.23/demos/lyt/
DOMakefile40 foreach(file, $(LYT_SHADER_FILES))
41 OUTPUT = $(rootDir)/shaders/$(basename $(file))
43 $(OUTPUT): $(file)
50 $(file commonRes/font/sample.bcfnt)
51 $(file commonRes/font/sample.bcfna)
/NW4C-1.2.23/tools/CsdrUpdater/
Dreadme.txt17 Changed the NWCS intermediate file format from a template to a format to be loaded.
21 …ding the shader binary and swapping it with the binary part of the template NWCS intermediate file.
34 python CsdrUpdater.py [option] <input binary file name>
36 If not specified by option, DefaultShader.csdr is used for the template NWCS intermediate file.
38 … not specified by option, the output file name is created by removing the file extension from the …
41 -i, --intermediate= : Specifies the template NWCS intermediate file name.
46 In order to use the output intermediate file with NWCS, it must be edited according to the user sha…
47 It may not be possible to use the file with NWCS if the format is incorrect.
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_CommonProc.mel18 global proc NW4C_ShowHelp(string $file, string $label)
29 string $helpPath = $rootPath + "documents/DccPlugin/Maya/" + $file;
32 // error ("Help file is not found: " + $helpPath);
38 $helpPath = "file:///" + $helpPath;
43 get unix file path
65 set current directory from file
DNW4C_ExpDialog.mel282 save setting file folder
291 set setting file folder to currnet
307 get float string for setting file
320 save setting to file (do)
518 // file selection
705 // open file
709 ShowError("Can't open file: " + $filePath);
746 // output file selection
817 // close file
826 save setting to file (file command)
[all …]
/NW4C-1.2.23/demos/lyt/archiveFont/sources/
Dmain.cpp124 File file = nw::demo::Utility::LoadFile(&allocator, fileName, 128); in ReadArchiveFont() local
125 if (file.empty()) in ReadArchiveFont()
130 …const u32 arcFontBufSize = nw::font::ArchiveFont::GetRequireBufferSize(file.begin(), nw::font::Arc… in ReadArchiveFont()
133 …bool bSuccess = pArchiveFont->Construct(arcFontBuf, arcFontBufSize, file.begin(), nw::font::Archiv… in ReadArchiveFont()
229 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
231 if (file.empty()) in nnMain()
236 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/tools/SoundPlayer/
DReadme.txt30 Run the setup.wsf file located in the NintendoWare\CTR folder.
36 1. Start the tool while specifying a sound archive file for MakeSoundPlayer-TS.wsf (and the folder …
56 …Folders that include the sound archive file and stream files specified by argument are copied into…
57 The sound archive file is renamed SoundPlayer.bcsar.
/NW4C-1.2.23/sources/libraries/io/
Dio_HioFileStream.cpp27 s64 GetHioFileSize( nn::hio::HostFile& file ) in GetHioFileSize() argument
30 file.Seek( &current, 0, nn::hio::HostFile::SEEK_TYPE_CURRENT ); in GetHioFileSize()
33 file.Seek( &fileSize, 0, nn::hio::HostFile::SEEK_TYPE_END ); in GetHioFileSize()
34 file.Seek( current, nn::hio::HostFile::SEEK_TYPE_SET ); in GetHioFileSize()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DLytCtrl.cpp96 SmFile file; in LytCtrl() local
97 if (!file.Read(resourcePath, m_Allocator)) in LytCtrl()
101 m_GraphicsResource.SetResource(i, file.Buffer(), file.Size()); in LytCtrl()
/NW4C-1.2.23/demos/lyt/simple/sources/
Dmain.cpp290 File file; in nnMain() local
291 if (!file.Read(resourcePath, demoApp.GetAllocator())) in nnMain()
295 graphicsResource.SetResource(i, file.Buffer(), file.Size()); in nnMain()
/NW4C-1.2.23/demos/lyt/extUserData/sources/
Dmain.cpp261 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
263 if (file.empty()) in nnMain()
268 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/demos/lyt/multiArc/sources/
Dmain.cpp215 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
217 if (file.empty()) in nnMain()
222 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/demos/lyt/locationAdjust/sources/
Dmain.cpp208 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
210 if (file.empty()) in nnMain()
215 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/demos/lyt/simple2/sources/
Dmain.cpp254 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
256 if (file.empty()) in nnMain()
261 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/demos/lyt/group/sources/
Dmain.cpp193 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
195 if (file.empty()) in nnMain()
200 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/demos/lyt/perspective/sources/
Dmain.cpp271 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
273 if (file.empty()) in nnMain()
278 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/demos/lyt/bounding/sources/
Dmain.cpp275 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain() local
277 if (file.empty()) in nnMain()
282 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
/NW4C-1.2.23/build/omake/
Dcommondefs.om122 foreach(file, $(files))
123 OFILE = $(OBJDIR)$(DIRSEP)$(rootname $(basename $(file))).o
124 $(OFILE): $(file)
/NW4C-1.2.23/tools/DebuggerLauncher/
Dreadme.txt19 - You can specify the macro file name to be loaded after "mcrfile=".
20 If you specify a macro file here, the macro coded using "macro=" is ignored.
25 … You can also specify a macro file without this specification by using "mcffile=", described above.
/NW4C-1.2.23/tools/DccPlugin/Maya/
DNW4C_Maya2011.bat9 @if not "%~1" == "" set cmdStr=%cmdStr%;file -o (getenv(\"NW4C_MAYA_STARTUP_SCENE\"))
DNW4C_Maya2009_64bit.bat10 @if not "%~1" == "" set cmdStr=%cmdStr%;file -o (getenv(\"NW4C_MAYA_STARTUP_SCENE\"))
DNW4C_Maya2010.bat10 @if not "%~1" == "" set cmdStr=%cmdStr%;file -o (getenv(\"NW4C_MAYA_STARTUP_SCENE\"))
DNW4C_Maya2011_64bit.bat9 @if not "%~1" == "" set cmdStr=%cmdStr%;file -o (getenv(\"NW4C_MAYA_STARTUP_SCENE\"))
DNW4C_Maya2008_64bit.bat10 @if not "%~1" == "" set cmdStr=%cmdStr%;file -o (getenv(\"NW4C_MAYA_STARTUP_SCENE\"))

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