Searched refs:fboID (Results 1 – 5 of 5) sorted by relevance
38 GLuint fboID; in OnScreenBuffer() local40 glGenFramebuffers(1, &fboID); in OnScreenBuffer()42 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in OnScreenBuffer()86 m_BackBufferObject.SetFboID( fboID ); in OnScreenBuffer()110 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer() local111 glDeleteFramebuffers(1, &fboID); in ~OnScreenBuffer()
110 if (description.fboID == 0) in SetDescription()112 this->SetFboID(description.fboID); in SetDescription()122 FrameBufferObject::SetFboID(GLuint fboID) in SetFboID() argument124 m_Description.fboID = fboID; in SetFboID()126 if (fboID != 0) in SetFboID()129 m_Description.fboID, in SetFboID()146 if ( description.fboID != 0 ) in ActivateBuffer()148 glBindFramebuffer( GL_FRAMEBUFFER, description.fboID ); in ActivateBuffer()
57 GLuint fboID, in GetFrameBufferState() argument62 glBindFramebuffer( GL_FRAMEBUFFER, fboID ); in GetFrameBufferState()
35 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。 member48 fboID = 0; in Description()62 return m_Description.fboID; in GLuint()85 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID()92 void SetFboID(GLuint fboID);
68 GLuint fboID,