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Searched refs:far (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Viewport.h59 float far ) in Viewport() argument
62 m_DepthFar(far) {} in Viewport()
72 float far ) in Viewport() argument
75 m_DepthFar(far) {} in Viewport()
85 float far) in Viewport() argument
87 m_DepthFar(far) in Viewport()
114 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
117 m_DepthFar = far; in SetDepthRange()
Dgfx_GraphicsDevice.h144 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
147 s_DepthRangeFar = nw::ut::Clamp(far, 0.0f, 1.0f); in SetDepthRange()
Dgfx_Camera.h684 void SetFar(f32 far);
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp100 float far = this->m_Resource.GetFar(); in Update() local
101 NW_ASSERT(near != far); in Update()
108 far, in Update()
Dgfx_OrthoProjectionUpdater.cpp106 float far = m_Resource.GetFar(); in Update() local
107 NW_ASSERT(near != far); in Update()
116 far, in Update()
Dgfx_FrustumProjectionUpdater.cpp102 float far = m_Resource.GetFar(); in Update() local
111 far, in Update()
Dgfx_Fog.cpp228 f32 far = resProjectionUpdater.GetFar(); in Update() local
236 !ut::FloatEqualsWeak(m_Far, far) || in Update()
244 m_Far = far; in Update()
Dgfx_MaterialState.cpp411 f32 far = camera->GetFar(); in ActivateTextureCoordinators() local
419 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
428 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
437 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators()
Dgfx_Camera.cpp861 Camera::SetFar(f32 far) in SetFar() argument
868 resource.SetFar(far); in SetFar()
Dgfx_RenderContext.cpp181 const float far = 1.0f; in SetRenderTarget() local
182 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
/NW4C-1.2.23/include/nw/font/
Dfont_RectDrawerCommand.h169 wScale, near, far, units, cbSz ) \ argument
173 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \
177 - ((near) - (far)) * static_cast<f32>(units) \
/NW4C-1.2.23/tools/Viewer/
DViewer.ini127 # �J����far�N���b�v�ݒ�
128 /g3d/camera/far = 10000.0
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp348 f32 far; in SetCameraAspectRatio() local
349 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio()
351 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()