| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Viewport.h | 59 float far ) in Viewport() argument 62 m_DepthFar(far) {} in Viewport() 72 float far ) in Viewport() argument 75 m_DepthFar(far) {} in Viewport() 85 float far) in Viewport() argument 87 m_DepthFar(far) in Viewport() 114 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 117 m_DepthFar = far; in SetDepthRange()
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| D | gfx_GraphicsDevice.h | 144 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 147 s_DepthRangeFar = nw::ut::Clamp(far, 0.0f, 1.0f); in SetDepthRange()
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| D | gfx_Camera.h | 684 void SetFar(f32 far);
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_PerspectiveProjectionUpdater.cpp | 100 float far = this->m_Resource.GetFar(); in Update() local 101 NW_ASSERT(near != far); in Update() 108 far, in Update()
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| D | gfx_OrthoProjectionUpdater.cpp | 106 float far = m_Resource.GetFar(); in Update() local 107 NW_ASSERT(near != far); in Update() 116 far, in Update()
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| D | gfx_FrustumProjectionUpdater.cpp | 102 float far = m_Resource.GetFar(); in Update() local 111 far, in Update()
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| D | gfx_Fog.cpp | 228 f32 far = resProjectionUpdater.GetFar(); in Update() local 236 !ut::FloatEqualsWeak(m_Far, far) || in Update() 244 m_Far = far; in Update()
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| D | gfx_MaterialState.cpp | 411 f32 far = camera->GetFar(); in ActivateTextureCoordinators() local 419 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 428 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 437 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators()
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| D | gfx_Camera.cpp | 861 Camera::SetFar(f32 far) in SetFar() argument 868 resource.SetFar(far); in SetFar()
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| D | gfx_RenderContext.cpp | 181 const float far = 1.0f; in SetRenderTarget() local 182 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_RectDrawerCommand.h | 169 wScale, near, far, units, cbSz ) \ argument 173 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \ 177 - ((near) - (far)) * static_cast<f32>(units) \
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| /NW4C-1.2.23/tools/Viewer/ |
| D | Viewer.ini | 127 # �J����far�N���b�v�ݒ� 128 /g3d/camera/far = 10000.0
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 348 f32 far; in SetCameraAspectRatio() local 349 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio() 351 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()
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