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Searched refs:face (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTexture.h615 ResPixelBasedImage GetImage( CubeFace face ) in GetImage() argument
617 NW_ASSERT( 0 <= face && face < MAX_CUBE_FACE ); in GetImage()
619 return ResPixelBasedImage( ref().toImagesTables[ face ].to_ptr() ); in GetImage()
629 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage() argument
631 NW_ASSERT( 0 <= face && face < MAX_CUBE_FACE ); in GetImage()
633 return ResPixelBasedImage( ref().toImagesTables[ face ].to_ptr() ); in GetImage()
643 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress() argument
657 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress() argument
658 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress() argument
Dgfx_ResGraphicsFile.h767 for ( int face = 0; face < nw::gfx::ResCubeTexture::MAX_CUBE_FACE; ++face ) in operator() local
769 …::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(face) ); in operator()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp748 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in VerifyCubeTextureAddress_() local
750 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()
754 if (face == ResCubeTexture::CUBE_FACE_POSITIVE_X) in VerifyCubeTextureAddress_()
820 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in SetupTextureMapperCommand() local
822 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand()
825 if (face == 0) in SetupTextureMapperCommand()
831 command[7 + face] |= (nngxGetPhysicalAddr( addr ) >> 3) & CUBE_ADDRESS_MASK; in SetupTextureMapperCommand()
Dgfx_ResTexture.cpp260 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Setup() local
262 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()
387 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Cleanup() local
389 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp69 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer() local
70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CommandUtil.h289 GetCubeTextureAddress(u32 texId, int face) in GetCubeTextureAddress() argument
297 return reinterpret_cast<void*>(addr[face]); in GetCubeTextureAddress()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetRenderPriority.mel299 select -add $sg; // shape object & face
887 select -add $node; // shape object & face
DNW4C_SetMaterialAttr.mel537 select -add $node; // shape or face
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_mtl.ms.inc278 -- face
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_mtl.ms.inc278 -- face
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_mtl.ms.inc278 -- face
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_mtl.ms.inc278 -- face