Searched refs:face (Results 1 – 12 of 12) sorted by relevance
615 ResPixelBasedImage GetImage( CubeFace face ) in GetImage() argument617 NW_ASSERT( 0 <= face && face < MAX_CUBE_FACE ); in GetImage()619 return ResPixelBasedImage( ref().toImagesTables[ face ].to_ptr() ); in GetImage()629 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage() argument631 NW_ASSERT( 0 <= face && face < MAX_CUBE_FACE ); in GetImage()633 return ResPixelBasedImage( ref().toImagesTables[ face ].to_ptr() ); in GetImage()643 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress() argument657 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress() argument658 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress() argument
767 for ( int face = 0; face < nw::gfx::ResCubeTexture::MAX_CUBE_FACE; ++face ) in operator() local769 …::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(face) ); in operator()
748 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in VerifyCubeTextureAddress_() local750 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()754 if (face == ResCubeTexture::CUBE_FACE_POSITIVE_X) in VerifyCubeTextureAddress_()820 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in SetupTextureMapperCommand() local822 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand()825 if (face == 0) in SetupTextureMapperCommand()831 command[7 + face] |= (nngxGetPhysicalAddr( addr ) >> 3) & CUBE_ADDRESS_MASK; in SetupTextureMapperCommand()
260 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Setup() local262 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()387 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Cleanup() local389 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
69 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer() local70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
289 GetCubeTextureAddress(u32 texId, int face) in GetCubeTextureAddress() argument297 return reinterpret_cast<void*>(addr[face]); in GetCubeTextureAddress()
299 select -add $sg; // shape object & face887 select -add $node; // shape object & face
537 select -add $node; // shape or face
278 -- face