Home
last modified time | relevance | path

Searched refs:evaluator1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp304 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
307 if (evaluator1 == NULL) in InitializeSkeletalAnim()
312 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
313 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
317 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
318 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()
328 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()
374 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local
377 if (evaluator1 == NULL) in InitializeMaterialAnim()
382 evaluator1->Bind(animGroup); in InitializeMaterialAnim()
[all …]
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp253 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
256 if (evaluator1 == NULL) in InitializeSkeletalAnim()
262 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
263 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
268 model->SetSkeletalAnimObject(evaluator1, 1); in InitializeSkeletalAnim()