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Searched refs:evaluator0 (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp291 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
293 if (evaluator0 == NULL) in InitializeSkeletalAnim()
299 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
300 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
316 float frameSize0 = evaluator0->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
327 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()
361 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local
363 if (evaluator0 == NULL) in InitializeMaterialAnim()
369 evaluator0->Bind(animGroup); in InitializeMaterialAnim()
370 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
[all …]
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp240 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
242 if (evaluator0 == NULL) in InitializeSkeletalAnim()
248 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
249 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
267 model->SetSkeletalAnimObject(evaluator0, 0); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp260 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
262 if (evaluator0 == NULL) in InitializeSkeletalAnim()
267 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
268 model->SetSkeletalAnimObject(evaluator0); in InitializeSkeletalAnim()
270 return evaluator0; in InitializeSkeletalAnim()