Searched refs:evaluator0 (Results 1 – 3 of 3) sorted by relevance
291 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local293 if (evaluator0 == NULL) in InitializeSkeletalAnim()299 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()300 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()316 float frameSize0 = evaluator0->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()327 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()361 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local363 if (evaluator0 == NULL) in InitializeMaterialAnim()369 evaluator0->Bind(animGroup); in InitializeMaterialAnim()370 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()[all …]
240 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local242 if (evaluator0 == NULL) in InitializeSkeletalAnim()248 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()249 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()267 model->SetSkeletalAnimObject(evaluator0, 0); in InitializeSkeletalAnim()
260 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local262 if (evaluator0 == NULL) in InitializeSkeletalAnim()267 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim()268 model->SetSkeletalAnimObject(evaluator0); in InitializeSkeletalAnim()270 return evaluator0; in InitializeSkeletalAnim()