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Searched refs:endUniform (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp763 s32 endUniform = shaderProgram->GetActiveDescription().GetVertexLightEndUniform(); in ActivateVertexLight() local
773 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_AMBIENT, in ActivateVertexLight()
777 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_DIFFUSE, in ActivateVertexLight()
789 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_POSITION, in ActivateVertexLight()
799 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_POSITION, in ActivateVertexLight()
804endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_DISTANCE_ATTENUATION, in ActivateVertexLight()
834 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_DIRECTION, in ActivateVertexLight()
838 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_FACTOR, in ActivateVertexLight()
844 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_DIRECTION, in ActivateVertexLight()