Searched refs:endShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance
810 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local811 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()812 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()
880 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local881 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()882 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()