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Searched refs:endShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp810 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local
811 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()
812 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp880 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local
881 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()
882 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()