Home
last modified time | relevance | path

Searched refs:endFrame (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/libraries/anim/
Danim_AnimFrameController.cpp27 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Onetime() argument
30 if (inputFrame > endFrame) in PlayPolicy_Onetime()
32 return endFrame; in PlayPolicy_Onetime()
45 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Loop() argument
47 NW_ASSERT(startFrame <= endFrame); in PlayPolicy_Loop()
48 f32 length = endFrame - startFrame; in PlayPolicy_Loop()
/NW4C-1.2.23/include/nw/anim/
Danim_AnimFrameController.h155 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
167 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
176 typedef f32 (*PlayPolicy)(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
191 f32 endFrame = 1.0f,
197 m_EndFrame(endFrame), in m_AnimFrame()
257 void SetEndFrame(f32 endFrame) { m_EndFrame = endFrame; } in SetEndFrame() argument
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmParticle.cpp83 f32 endFrame = 0.0f; in SetAnimationFrame() local
86 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()
88 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
92 if (setFrame > endFrame) in SetAnimationFrame()
94 setFrame = endFrame; in SetAnimationFrame()
DSmModel.cpp313 f32 endFrame = m_AnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame() local
314 if ( m_AnimationFrame > endFrame ) in AddAnimationFrame()
322 m_AnimationFrame = endFrame; in AddAnimationFrame()
DSmCamera.cpp277 … f32 endFrame = m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame() local
278 if ( m_AnimationFrame > endFrame ) in AddAnimationFrame()
286 m_AnimationFrame = endFrame; in AddAnimationFrame()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp251 typedef f32 (*NormalizeFrameFunc)( f32 frame, f32 startFrame, f32 endFrame );
260 NormalizeFrameNonePost_( f32 frame, f32 /*startFrame*/, f32 endFrame ) in NormalizeFrameNonePost_() argument
262 return (frame > endFrame) ? endFrame : frame; in NormalizeFrameNonePost_()
266 NormalizeFrameRepeatPre_( f32 frame, f32 startFrame, f32 endFrame ) in NormalizeFrameRepeatPre_() argument
268 f32 duration = endFrame - startFrame; in NormalizeFrameRepeatPre_()
277 NormalizeFrameRepeatPost_( f32 frame, f32 startFrame, f32 endFrame ) in NormalizeFrameRepeatPost_() argument
279 f32 duration = endFrame - startFrame; in NormalizeFrameRepeatPost_()
288 NormalizeFrameMirrorPre_( f32 frame, f32 startFrame, f32 endFrame ) in NormalizeFrameMirrorPre_() argument
291 f32 duration = endFrame - startFrame; in NormalizeFrameMirrorPre_()
297 return needsReverse ? startFrame + endFrame - frame : frame; in NormalizeFrameMirrorPre_()
[all …]
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h1041 void SetEndFrame(float endFrame) in SetEndFrame() argument
1043 m_AnimFrameController.SetEndFrame(endFrame); in SetEndFrame()
1044 if (endFrame < GetFrame()) in SetEndFrame()
1046 SetFrame(endFrame); in SetEndFrame()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Resources.h1298 ut::ResS16 endFrame; member
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel385 int $endFrame = 100;
506 $endFrame = $val;
740 fprint($fid, "EndFrame=\"" + $endFrame + "\"\r\n");
880 int $endFrame = 100;
1034 $endFrame = $val;
1252 $optStr += "EndFrame=" + $endFrame + ";";
DNW4C_SetAnimRange.mel2810 // if loop, select key at (endFrame + 1)
3051 // if loop, set key at (endFrame + 1)