Searched refs:endCommandMemory (Results 1 – 2 of 2) sorted by relevance
818 void* endCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndRenderCommand)); in InitializeScenes() local819 NW_NULL_ASSERT(endCommandMemory); in InitializeScenes()820 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes()
888 void* endCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndRenderCommand)); in InitializeScenes() local889 NW_NULL_ASSERT(endCommandMemory); in InitializeScenes()890 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes()