| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneContext.h | 308 return m_SceneNodes.end(); in GetSceneNodesEnd() 317 return m_SceneNodes.end(); in GetSceneNodesEnd() 326 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 335 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 379 return m_Models.end(); in GetModelsEnd() 388 return m_Models.end(); in GetModelsEnd() 425 return m_SkeletalModels.end(); in GetSkeletalModelsEnd() 434 return m_SkeletalModels.end(); in GetSkeletalModelsEnd() 478 return m_Lights.end(); in GetLightsEnd() 487 return m_Lights.end(); in GetLightsEnd() [all …]
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| D | gfx_SceneEnvironmentSetting.h | 162 return m_Cameras.end(); in GetCameraEnd() 171 return m_Cameras.end(); in GetCameraEnd() 198 return m_Fogs.end(); in GetFogEnd() 207 return m_Fogs.end(); in GetFogEnd() 234 return m_LightSets.end(); in GetLightSetEnd() 243 return m_LightSets.end(); in GetLightSetEnd()
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| D | gfx_SceneHelper.h | 43 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() argument 45 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference() 47 for (TIterator child = begin; child != end; ++child) in ResolveReference() 73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference() 86 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument 88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes()
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| D | gfx_LightSet.h | 216 return m_VertexLights.end(); in GetVertexLightEnd() 225 return m_VertexLights.end(); in GetVertexLightEnd() 270 return m_FragmentLights.end(); in GetFragmentLightEnd() 279 return m_FragmentLights.end(); in GetFragmentLightEnd()
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| D | gfx_SceneNode.h | 187 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch() local 188 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() 294 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd() 297 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd() 653 std::for_each(nodes.begin(), nodes.end(), SafeBranchDestroyer<typename TArray::value_type>()); in SafeDestroyBranchAll()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() local 70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() local 81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() 92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode() local 93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
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| D | gfx_SortingMaterialIdGenerator.cpp | 117 std::sort( m_Materials.begin(), m_Materials.end(), in Generate() 123 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate() 150 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate() 180 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate() 186 equal_range(m_Materials.begin(), m_Materials.end(), (*shaderIter).uniqueId, in Generate()
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| D | gfx_SceneEnvironmentSetting.cpp | 65 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray() 99 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference() 121 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference() 144 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference() 154 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference()
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| D | gfx_SceneUpdater.cpp | 162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode() local 163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() 180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel() local 181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()
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| D | gfx_SceneEnvironment.cpp | 75 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings() 76 std::fill(this->m_Fogs.begin(), this->m_Fogs.end(), static_cast<nw::gfx::Fog*>(NULL)); in ClearSettings() 77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Foreach.h | 106 NW_INLINE static_any<Type*> end(static_any_t cur, contain_type<Type[Size]>*) in end() function 125 NW_INLINE bool done(static_any_t cur, static_any_t end, contain_type<Type[Size]>*) in done() argument 127 return static_any_cast<Type*>(cur) == static_any_cast<Type*>(end); in done() 146 NW_INLINE static_any<typename Type::iterator> end(static_any_t cur, contain_type<Type>*) in end() function 148 return static_any_cast<Type*>(cur)->end(); in end() 152 NW_INLINE static_any<typename Type::const_iterator> end(static_any_t cur, contain_type<const Type>*) in end() function 154 return static_any_cast<Type>(cur).end(); in end() 170 NW_INLINE bool done(static_any_t cur, static_any_t end, contain_type<Type>*) in done() argument 173 return static_any_cast<Iter>(cur) == static_any_cast<Iter>(end); in done() 186 NW_INLINE static_any<Type> end(static_any_t cur, contain_type<std::pair<Type, Type> >*) in end() function [all …]
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| D | ut_Children.h | 166 std::for_each(this->m_Children.begin(), this->m_Children.end(), m_Deleter); in ~Children() 180 iterator end() { return m_Children.end(); } in end() function 181 const_iterator end() const { return m_Children.end(); } in end() function 185 std::for_each(this->m_Children.begin(), this->m_Children.end(), ChildDetacher<TChild>()); in clear() 191 iterator End() { return this->end(); } in End() 192 const_iterator End() const { return this->end(); } in End()
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| D | ut_LinkList.h | 212 iterator end() { return iterator(&m_BaseNode); } in end() function 213 const_iterator end() const { return const_iterator(const_cast<Node*>(&m_BaseNode)); } in end() function 215 reverse_iterator rbegin() { return reverse_iterator(end()); } in rbegin() 216 const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); } in rbegin() 233 return *--end(); in back() 238 return *--end(); in back() 248 void push_back(pointer p) { (void)insert( end(), p ); } in push_back() 250 void pop_back() { (void)erase( --end() ); } in pop_back() 258 void clear() { (void)this->erase(begin(), end()); } in clear() 601 iterator end() { return iterator(Base::end()); } in end() function [all …]
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| D | ut_MoveArray.h | 328 iterator end() { return m_End; } in end() function 331 const_iterator end() const { return m_End; } in end() function 334 reverse_iterator rbegin() { return reverse_iterator(end()); } in rbegin() 337 const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); } in rbegin() 370 std::copy(source.begin(), source.end(), in CopyFrom() 402 iterator removed = std::remove(begin(), end(), element); in erase_find() 403 bool IsErased = removed != end(); in erase_find() 412 iterator removed = std::remove_if(begin(), end(), predicate); in erase_if() 413 bool IsErased = removed != end(); in erase_if() 520 iterator End() { return this->end(); } in End() [all …]
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 496 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel() local 498 model != end; ++model) in ForeachModel() 526 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial() local 528 model != end; ++model) in ForeachMaterial() 530 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial() 562 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial() local 564 model != end; ++model) in ForeachModelMaterial() 566 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial() 599 ResTextureArray::iterator end = this->GetTextures().end(); in ForeachTexture() local 601 texture != end; ++texture) in ForeachTexture() [all …]
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 224 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() local 225 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 342 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() local 343 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 375 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle() local 376 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() 389 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle() local 390 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() 426 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation() local 428 iter != end; ++iter) in LoopAnimation() [all …]
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 62 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper() 77 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper() 219 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime() local 221 gpuProfilingEntry != end; ++gpuProfilingEntry) in CalcGpuProfilingCostTime() 252 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime() local 254 gpuProfilingEntry != end; ++gpuProfilingEntry) in GetGpuProfilingTotalCostTime()
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| D | demo_Particle.cpp | 133 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 159 emitterResource != emitters.end(); ++emitterResource) in Register() 188 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 201 emitterResource != emitters.end(); ++emitterResource) in Register()
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_DisposeCallbackManager.cpp | 116 const void* end = static_cast<u8*>( mem ) + size; in Dispose() local 123 curItr->InvalidateData( start, end ); in Dispose()
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| D | snd_InstancePool.cpp | 70 void* end = static_cast<void*>( static_cast<char*>( buffer ) + size ); in DestroyImpl() local 75 if ( ( begin <= ptr ) && ( ptr < end ) ) in DestroyImpl()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 365 lightResource != lights.end(); ++lightResource) in BuildResources() 557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 565 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes() 587 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim() 601 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame() 635 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() 648 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView() 685 SkeletalModelArray::iterator modelEnd = s_SkeletalModels.end(); in RenderScene() 692 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Stopwatch.cpp | 76 for (List::Iterator it = list.begin(); it != list.end(); ++it) in ResetAll() 137 for (List::Iterator it = list.begin(); it != list.end(); ++it) in Dump()
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| /NW4C-1.2.23/documents/CreativeStudio/html/common/ |
| D | ibox.js | 328 fade: function(obj, start, end, speed, callback) { argument 330 if (end === undefined || !(end >= 0) || !(end <= 100)) var end = 100; 336 _pub.setOpacity(null, obj, end); 340 var opacity_difference = end - start; 346 obj.fader = setInterval(_pub.bind(function(e, obj, increment, end, callback) { argument 349 if ((increment < 0 && opacity <= end) || (increment > 0 && opacity >= end)) { 350 _pub.setOpacity(e, obj, end); 354 }, obj, increment, end, callback), step_size);
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 182 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() local 183 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 272 emitterResource != emitters.end(); ++emitterResource) in BuildResources() 293 lightResource != lights.end(); ++lightResource) in BuildResources() 316 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() local 184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 271 emitterResource != emitters.end(); ++emitterResource) in BuildResources() 286 lightResource != lights.end(); ++lightResource) in BuildResources() 309 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
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