Searched refs:encoding (Results 1 – 5 of 5) sorted by relevance
219 if ( info.encoding == 2 ) // DSP ADPCM in InitializeSdkVoice()234 if ( info.encoding == 2 ) in InitializeSdkVoice()239 s_pVoice->SetSampleFormat( static_cast<nn::snd::SampleFormat>( info.encoding ) ); in InitializeSdkVoice()251 if ( info.encoding == 2 ) in InitializeSdkVoice()259 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice()263 if ( info.encoding == 2 ) in InitializeSdkVoice()
244 if ( info.encoding == 2 ) // DSP ADPCM in InitializeSdkVoice()261 if ( info.encoding == 2 ) in InitializeSdkVoice()266 s_pVoice->SetSampleFormat( static_cast<nn::snd::SampleFormat>( info.encoding ) ); in InitializeSdkVoice()278 if ( info.encoding == 2 ) in InitializeSdkVoice()286 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice()290 if ( info.encoding == 2 ) in InitializeSdkVoice()
110 u8 encoding; // EncodeMethod が入る member
120 const SampleFormat format = GetSampleFormat( m_pInfoBlockBody->encoding ); in ReadWaveInfo()
21 CsdrUpdater for CTR is a script for Base64 encoding the shader binary and swapping it with the bina…