Searched refs:emitterResource (Results 1 – 9 of 9) sorted by relevance
158 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register() local159 emitterResource != emitters.end(); ++emitterResource) in Register()161 const char *resourceName = (*emitterResource).GetName(); in Register()177 m_ResEmitters.PushBack(*emitterResource); in Register()200 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register() local201 emitterResource != emitters.end(); ++emitterResource) in Register()203 m_ResEmitters.PushBack(*emitterResource); in Register()
271 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local272 emitterResource != emitters.end(); ++emitterResource) in BuildResources()276 (*emitterResource) in BuildResources()
270 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local271 emitterResource != emitters.end(); ++emitterResource) in BuildResources()275 (*emitterResource) in BuildResources()
277 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local278 emitterResource != emitters.end(); ++emitterResource) in BuildResources()282 (*emitterResource) in BuildResources()
244 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local245 emitterResource != emitters.end(); ++emitterResource) in BuildResources()249 (*emitterResource) in BuildResources()
413 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local414 emitterResource != emitters.end(); ++emitterResource) in BuildResources()418 (*emitterResource) in BuildResources()
386 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle() local387 emitterResource != emittersEnd; ++emitterResource) in CreateParticle()391 nw::gfx::ResSceneObject((*emitterResource).ptr())); in CreateParticle()
373 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local374 emitterResource != emittersEnd; ++emitterResource) in BuildResources()376 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources()
530 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local531 emitterResource != emitters.end(); ++emitterResource) in BuildResources()535 (*emitterResource) in BuildResources()