Searched refs:dropSound (Results 1 – 2 of 2) sorted by relevance
140 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound() local141 if ( dropSound == NULL ) return false; in AppendSound()142 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()143 dropSound->Finalize(); in AppendSound()169 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local170 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()171 dropSound->Finalize(); in SetPlayableSoundCount()206 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local207 if ( dropSound == NULL ) return false; in detail_CanPlaySound()208 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()
326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound() local327 if ( dropSound == NULL ) return false; in detail_AppendSound()328 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()329 dropSound->Finalize(); in detail_AppendSound()378 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local379 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()380 dropSound->Finalize(); in SetPlayableSoundCount()415 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local416 if ( dropSound == NULL ) return false; in detail_CanPlaySound()417 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()