Searched refs:drawCommandBufferSize (Results 1 – 3 of 3) sorted by relevance
510 m_LoadMeterDescription.drawCommandBufferSize = in RenderScene()512 m_CumulativeLoadMeterDescription.drawCommandBufferSize = in RenderScene()573 m_LoadMeterDescription.drawCommandBufferSize = in RenderStereoScene()885 m_LoadMeterDescription.drawCommandBufferSize = 0; in BeginLoadMeter()905 …m_CumulativeLoadMeterDescription.drawCommandBufferSize = m_LoadMeterDescription.drawCommandBufferS… in EndLoadMeter()966 m_LoadMeterDescription.drawCommandBufferSize); in DrawLoadMeter()994 m_LoadMeterDescription.drawCommandBufferSize); in LogLoadMeter()
376 …ta.cmdSize = static_cast<s32>( (*m_RenderSystem)->GetCumulativeLoadMeter().drawCommandBufferSize ); in SendLoadMeter()
174 drawCommandBufferSize(0), in LoadMeterDescription()188 int drawCommandBufferSize; //!< 描画コマンドのサイズです。 member478 …void AddLoadMeterCommandSize(s32 commandSize) { m_LoadMeterDescription.drawCommandBufferSize += co… in AddLoadMeterCommandSize()