Searched refs:divisionY (Results 1 – 1 of 1) sorted by relevance
2430 const int divisionY = (int)texUpdater.GetDivisionY(); in ParticleTexturePatternUpdater() local2435 const int textureIndexMax = divisionX * divisionY - 1; in ParticleTexturePatternUpdater()2494 storagePtr[index].y = 0.5f - (halfDivisionY) + (divisionY - (value / divisionX) - 1); in ParticleTexturePatternUpdater()