Searched refs:divcx (Results 1 – 1 of 1) sorted by relevance
1122 f32 divcx; in InitializeParticles() local1125 divcx = math::FrSqrt(cx); in InitializeParticles()1130 divcx = 0.0f; in InitializeParticles()1132 cx = cx * divcx; in InitializeParticles()1144 sz = direction.x * -divcx; in InitializeParticles()1145 cz = direction.y * divcx; in InitializeParticles()