Searched refs:directionAndLerp (Results 1 – 1 of 1) sorted by relevance
601 … math::VEC4 directionAndLerp(direction.x, direction.y, direction.z, resLight.GetLerpFactor()); in ActivateHemiSphereLight() local603 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLSDIR_INDEX, 1, directionAndLerp); in ActivateHemiSphereLight()