Searched refs:diff (Results 1 – 4 of 4) sorted by relevance
333 f32 diff = end - start; in SetDistanceAttenuation() local336 if (math::FAbs(diff) < minimumDistance) in SetDistanceAttenuation()338 diff = minimumDistance; in SetDistanceAttenuation()341 ref().m_DistanceAttenuationScale = ut::Float20::Float32ToBits20(1.0f / diff); in SetDistanceAttenuation()342 ref().m_DistanceAttenuationBias = ut::Float20::Float32ToBits20(-start / diff); in SetDistanceAttenuation()
600 ValueT diff = Abs(lhs - rhs); in operator() local602 diff <= (m_Tolerance * Abs(lhs)) && in operator()603 diff <= (m_Tolerance * Abs(rhs)); in operator()641 ValueT diff = Abs(lhs - rhs); in operator() local643 diff <= (m_Tolerance * Abs(lhs)) || in operator()644 diff <= (m_Tolerance * Abs(rhs)); in operator()
164 int diff = (sortEndIndex - sortStartIndex); in Generate() local166 if (diff >= 3) in Generate()
1447 f32 diff = maxValue - minValue; in InitializeParticles() local1455 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles()