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Searched refs:deviceMemory (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp539 u8* deviceMemory = NULL; in Create() local
542 deviceMemory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create()
543 if (deviceMemory == NULL) in Create()
552 if (deviceMemory != NULL) in Create()
554 deviceAllocator->Free(deviceMemory); in Create()
563 deviceMemory, in Create()
711 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 1, capacity, &deviceMemory); in Create()
723 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 3, capacity, &deviceMemory); in Create()
732 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 2, capacity, &deviceMemory); in Create()
834 void* deviceMemory, in ParticleCollection() argument
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Dgfx_ParticleShape.cpp647 void* deviceMemory, in ParticleShape() argument
654 m_DeviceMemory(deviceMemory) in ParticleShape()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleCollection.h392 void* deviceMemory,
Dgfx_ParticleShape.h417 void* deviceMemory,