Home
last modified time | relevance | path

Searched refs:deviceAllocator (Results 1 – 24 of 24) sorted by relevance

/NW4C-1.2.23/include/nw/demo/
Ddemo_DebugUtility.h95 os::IAllocator* deviceAllocator,
104 deviceAllocator
110 NW_UNUSED_VARIABLE(deviceAllocator);
171 nw::demo::DemoAllocator* deviceAllocator, in ResetMemoryLeakTester() argument
175 s_DeviceMemoryFreeSize = deviceAllocator->GetFreeSize(); in ResetMemoryLeakTester()
195 nw::demo::DemoAllocator* deviceAllocator, in TestMemoryLeak() argument
201 s32 mainLeakSize = s_DeviceMemoryFreeSize - deviceAllocator->GetFreeSize(); in TestMemoryLeak()
214 deviceAllocator->Dump(); in TestMemoryLeak()
267 os::IAllocator* deviceAllocator
501 os::IAllocator* deviceAllocator
[all …]
Ddemo_HioPacketChannel.h82 os::IAllocator* deviceAllocator
105 static bool Initialize(os::IAllocator* deviceAllocator);
204 os::IAllocator* deviceAllocator,
Ddemo_Particle.h426 os::IAllocator* deviceAllocator,
444 os::IAllocator* deviceAllocator, in ParticleEffect() argument
450 m_DeviceAllocator(deviceAllocator), in ParticleEffect()
Ddemo_GraphicsSystem.h646 void InitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator);
Ddemo_Utility.h336 os::IAllocator* deviceAllocator,
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp44 os::IAllocator* deviceAllocator in CreateObject() argument
51 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, false); in CreateObject()
60 os::IAllocator* deviceAllocator in CreateTree() argument
67 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, true); in CreateTree()
78 os::IAllocator* deviceAllocator, in BuildSceneObject() argument
180 deviceAllocator); in BuildSceneObject()
330 BuildChildren(sceneNode, resource, allocator, deviceAllocator); in BuildSceneObject()
342 os::IAllocator* deviceAllocator in BuildChildren() argument
355 SceneObject* child = BuildSceneObject(parent, *i, allocator, deviceAllocator, true); in BuildChildren()
Dgfx_ParticleModel.cpp125 os::IAllocator* deviceAllocator in Create() argument
129 NW_NULL_ASSERT(deviceAllocator); in Create()
170 deviceAllocator); in Create()
190 deviceAllocator, in Create()
Dgfx_ParticleShape.cpp428 os::IAllocator* deviceAllocator in Create() argument
432 NW_NULL_ASSERT(deviceAllocator); in Create()
459 u8* devicememory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create()
468 deviceAllocator->Free(devicememory); in Create()
475 deviceAllocator, in Create()
646 os::IAllocator* deviceAllocator, in ParticleShape() argument
653 m_DeviceAllocator(deviceAllocator), in ParticleShape()
Dgfx_ParticleCollection.cpp357 os::IAllocator* deviceAllocator, in Create() argument
362 NW_NULL_ASSERT(deviceAllocator); in Create()
542 deviceMemory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create()
554 deviceAllocator->Free(deviceMemory); in Create()
562 deviceAllocator, in Create()
833 os::IAllocator* deviceAllocator, in ParticleCollection() argument
844 m_DeviceAllocator(deviceAllocator), in ParticleCollection()
Dgfx_ParticleSet.cpp384 os::IAllocator* deviceAllocator, in Create() argument
389 NW_NULL_ASSERT(deviceAllocator); in Create()
556 deviceAllocator, in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneBuilder.h135 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
147 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
168 os::IAllocator* deviceAllocator,
182 os::IAllocator* deviceAllocator);
Dgfx_ParticleCollection.h79 os::IAllocator* deviceAllocator,
391 os::IAllocator* deviceAllocator,
Dgfx_ParticleShape.h78 os::IAllocator* deviceAllocator);
416 os::IAllocator* deviceAllocator,
Dgfx_ParticleModel.h111 os::IAllocator* deviceAllocator);
Dgfx_ParticleSet.h125 os::IAllocator* deviceAllocator,
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_HioPacketChannel.cpp33 os::IAllocator* deviceAllocator in Create() argument
37 NW_POINTER_ASSERT(deviceAllocator); in Create()
43 new(memory) HioPacketChannel(allocator, deviceAllocator, m_Description); in Create()
61 HioPacketChannel::Initialize(os::IAllocator* deviceAllocator) in Initialize() argument
63 s_DeviceAllocatorForHioWorkMemory = deviceAllocator; in Initialize()
307 os::IAllocator* deviceAllocator, in HioPacketChannel() argument
311 m_DeviceAllocator(deviceAllocator) in HioPacketChannel()
Ddemo_AutoTester.cpp33 os::IAllocator* deviceAllocator in Create() argument
40 AutoTester* autoTester = new(memory) AutoTester(allocator, deviceAllocator); in Create()
449 os::IAllocator* deviceAllocator in AutoTester() argument
452 m_DeviceAllocator(deviceAllocator), in AutoTester()
Ddemo_Particle.cpp75 os::IAllocator* deviceAllocator, in Create() argument
84 deviceAllocator, in Create()
Ddemo_Utility.cpp395 os::IAllocator* deviceAllocator, in CreateSceneNode() argument
407 .CreateObject(deviceAllocator, deviceAllocator); in CreateSceneNode()
Ddemo_GraphicsSystem.cpp1124 InitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator) in InitializeGraphicsSystem() argument
1126 s_DeviceAllocator = deviceAllocator; in InitializeGraphicsSystem()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmBase.h32 nw::os::IAllocator* deviceAllocator ) in SetAllocator() argument
35 m_DeviceAllocator = deviceAllocator; in SetAllocator()
DSmRenderSystem.h186 void SmInitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator);
191 void SmFinalizeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator);
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp29 SmInitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator) in SmInitializeGraphicsSystem() argument
39 …nw::demo::InitializeDemoAllocator(deviceAllocator, nw::demo::DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OP… in SmInitializeGraphicsSystem()
42 s_GraphicsMemoryAllocator.Initialize(deviceAllocator); in SmInitializeGraphicsSystem()
58 SmFinalizeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator) in SmFinalizeGraphicsSystem() argument
62 nw::demo::FinalizeDemoAllocator(deviceAllocator); in SmFinalizeGraphicsSystem()
DGfxCtrl.cpp35 …nw::os::IAllocator* allocator, nw::os::IAllocator* deviceAllocator, GfxCtrl::GfxVramType vramType … in LoadResources() argument
39 …resourceSet->buffer = nw::demo::Utility::LoadFile( deviceAllocator , resourcePath, RESOURCE_ALIGNM… in LoadResources()