| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_DebugUtility.h | 95 os::IAllocator* deviceAllocator, 104 deviceAllocator 110 NW_UNUSED_VARIABLE(deviceAllocator); 171 nw::demo::DemoAllocator* deviceAllocator, in ResetMemoryLeakTester() argument 175 s_DeviceMemoryFreeSize = deviceAllocator->GetFreeSize(); in ResetMemoryLeakTester() 195 nw::demo::DemoAllocator* deviceAllocator, in TestMemoryLeak() argument 201 s32 mainLeakSize = s_DeviceMemoryFreeSize - deviceAllocator->GetFreeSize(); in TestMemoryLeak() 214 deviceAllocator->Dump(); in TestMemoryLeak() 267 os::IAllocator* deviceAllocator 501 os::IAllocator* deviceAllocator [all …]
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| D | demo_HioPacketChannel.h | 82 os::IAllocator* deviceAllocator 105 static bool Initialize(os::IAllocator* deviceAllocator); 204 os::IAllocator* deviceAllocator,
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| D | demo_Particle.h | 426 os::IAllocator* deviceAllocator, 444 os::IAllocator* deviceAllocator, in ParticleEffect() argument 450 m_DeviceAllocator(deviceAllocator), in ParticleEffect()
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| D | demo_GraphicsSystem.h | 646 void InitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator);
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| D | demo_Utility.h | 336 os::IAllocator* deviceAllocator,
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 44 os::IAllocator* deviceAllocator in CreateObject() argument 51 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, false); in CreateObject() 60 os::IAllocator* deviceAllocator in CreateTree() argument 67 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, true); in CreateTree() 78 os::IAllocator* deviceAllocator, in BuildSceneObject() argument 180 deviceAllocator); in BuildSceneObject() 330 BuildChildren(sceneNode, resource, allocator, deviceAllocator); in BuildSceneObject() 342 os::IAllocator* deviceAllocator in BuildChildren() argument 355 SceneObject* child = BuildSceneObject(parent, *i, allocator, deviceAllocator, true); in BuildChildren()
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| D | gfx_ParticleModel.cpp | 125 os::IAllocator* deviceAllocator in Create() argument 129 NW_NULL_ASSERT(deviceAllocator); in Create() 170 deviceAllocator); in Create() 190 deviceAllocator, in Create()
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| D | gfx_ParticleShape.cpp | 428 os::IAllocator* deviceAllocator in Create() argument 432 NW_NULL_ASSERT(deviceAllocator); in Create() 459 u8* devicememory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create() 468 deviceAllocator->Free(devicememory); in Create() 475 deviceAllocator, in Create() 646 os::IAllocator* deviceAllocator, in ParticleShape() argument 653 m_DeviceAllocator(deviceAllocator), in ParticleShape()
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| D | gfx_ParticleCollection.cpp | 357 os::IAllocator* deviceAllocator, in Create() argument 362 NW_NULL_ASSERT(deviceAllocator); in Create() 542 deviceMemory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create() 554 deviceAllocator->Free(deviceMemory); in Create() 562 deviceAllocator, in Create() 833 os::IAllocator* deviceAllocator, in ParticleCollection() argument 844 m_DeviceAllocator(deviceAllocator), in ParticleCollection()
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| D | gfx_ParticleSet.cpp | 384 os::IAllocator* deviceAllocator, in Create() argument 389 NW_NULL_ASSERT(deviceAllocator); in Create() 556 deviceAllocator, in Create()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 135 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 147 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 168 os::IAllocator* deviceAllocator, 182 os::IAllocator* deviceAllocator);
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| D | gfx_ParticleCollection.h | 79 os::IAllocator* deviceAllocator, 391 os::IAllocator* deviceAllocator,
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| D | gfx_ParticleShape.h | 78 os::IAllocator* deviceAllocator); 416 os::IAllocator* deviceAllocator,
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| D | gfx_ParticleModel.h | 111 os::IAllocator* deviceAllocator);
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| D | gfx_ParticleSet.h | 125 os::IAllocator* deviceAllocator,
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_HioPacketChannel.cpp | 33 os::IAllocator* deviceAllocator in Create() argument 37 NW_POINTER_ASSERT(deviceAllocator); in Create() 43 new(memory) HioPacketChannel(allocator, deviceAllocator, m_Description); in Create() 61 HioPacketChannel::Initialize(os::IAllocator* deviceAllocator) in Initialize() argument 63 s_DeviceAllocatorForHioWorkMemory = deviceAllocator; in Initialize() 307 os::IAllocator* deviceAllocator, in HioPacketChannel() argument 311 m_DeviceAllocator(deviceAllocator) in HioPacketChannel()
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| D | demo_AutoTester.cpp | 33 os::IAllocator* deviceAllocator in Create() argument 40 AutoTester* autoTester = new(memory) AutoTester(allocator, deviceAllocator); in Create() 449 os::IAllocator* deviceAllocator in AutoTester() argument 452 m_DeviceAllocator(deviceAllocator), in AutoTester()
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| D | demo_Particle.cpp | 75 os::IAllocator* deviceAllocator, in Create() argument 84 deviceAllocator, in Create()
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| D | demo_Utility.cpp | 395 os::IAllocator* deviceAllocator, in CreateSceneNode() argument 407 .CreateObject(deviceAllocator, deviceAllocator); in CreateSceneNode()
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| D | demo_GraphicsSystem.cpp | 1124 InitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator) in InitializeGraphicsSystem() argument 1126 s_DeviceAllocator = deviceAllocator; in InitializeGraphicsSystem()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmBase.h | 32 nw::os::IAllocator* deviceAllocator ) in SetAllocator() argument 35 m_DeviceAllocator = deviceAllocator; in SetAllocator()
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| D | SmRenderSystem.h | 186 void SmInitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator); 191 void SmFinalizeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator);
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 29 SmInitializeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator) in SmInitializeGraphicsSystem() argument 39 …nw::demo::InitializeDemoAllocator(deviceAllocator, nw::demo::DEMO_MEMORY_SIZE, nn::os::ALLOCATE_OP… in SmInitializeGraphicsSystem() 42 s_GraphicsMemoryAllocator.Initialize(deviceAllocator); in SmInitializeGraphicsSystem() 58 SmFinalizeGraphicsSystem(nw::demo::DemoAllocator* deviceAllocator) in SmFinalizeGraphicsSystem() argument 62 nw::demo::FinalizeDemoAllocator(deviceAllocator); in SmFinalizeGraphicsSystem()
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| D | GfxCtrl.cpp | 35 …nw::os::IAllocator* allocator, nw::os::IAllocator* deviceAllocator, GfxCtrl::GfxVramType vramType … in LoadResources() argument 39 …resourceSet->buffer = nw::demo::Utility::LoadFile( deviceAllocator , resourcePath, RESOURCE_ALIGNM… in LoadResources()
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