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Searched refs:detail_AttachSoundAsTempHandle (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SequenceSoundHandle.cpp48 detail_AttachSoundAsTempHandle( sound ); in SequenceSoundHandle()
61 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle() function in nw::snd::SequenceSoundHandle
Dsnd_StreamSoundHandle.cpp37 detail_AttachSoundAsTempHandle( sound ); in StreamSoundHandle()
50 void StreamSoundHandle::detail_AttachSoundAsTempHandle( internal::StreamSound* pSound ) in detail_AttachSoundAsTempHandle() function in nw::snd::StreamSoundHandle
Dsnd_WaveSoundHandle.cpp38 detail_AttachSoundAsTempHandle( sound ); in WaveSoundHandle()
51 void WaveSoundHandle::detail_AttachSoundAsTempHandle( internal::WaveSound* sound ) in detail_AttachSoundAsTempHandle() function in nw::snd::WaveSoundHandle
Dsnd_SoundHandle.cpp52 detail_AttachSoundAsTempHandle( sound ); in detail_DuplicateHandle()
65 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle() function in nw::snd::SoundHandle
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundPlayer.h464 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
478 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
497 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSoundPriorityOrder()
510 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSoundPriorityOrder()
Dsnd_ExternalSoundPlayer.h88 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
102 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
Dsnd_WaveSoundHandle.h623 void detail_AttachSoundAsTempHandle( internal::WaveSound* sound );
Dsnd_SoundHandle.h624 void detail_AttachSoundAsTempHandle( internal::BasicSound* sound );
Dsnd_StreamSoundHandle.h763 void detail_AttachSoundAsTempHandle( internal::StreamSound* pSound );
Dsnd_SequenceSoundHandle.h1038 void detail_AttachSoundAsTempHandle( internal::SequenceSound* sound );