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Searched refs:cz (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/math/inline/
Dmath_Matrix34.ipp149 f32 sx, sy, sz, cx, cy, cz;
152 SinCosFIdx(&sz, &cz, pCamRotate->z);
157 right.x = sx * sy * sz + cy * cz;
159 right.z = sx * cy * sz - sy * cz;
161 up.x = sx * sy * cz - cy * sz;
162 up.y = cx * cz;
163 up.z = sx * cy * cz + sy * sz;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1135 f32 cz; in InitializeParticles() local
1140 cz = 1; in InitializeParticles()
1145 cz = direction.y * divcx; in InitializeParticles()
1149 f32 msxcz = -sx * cz; in InitializeParticles()
1171 velocity.x * cz + in InitializeParticles()