Searched refs:cz (Results 1 – 2 of 2) sorted by relevance
149 f32 sx, sy, sz, cx, cy, cz;152 SinCosFIdx(&sz, &cz, pCamRotate->z);157 right.x = sx * sy * sz + cy * cz;159 right.z = sx * cy * sz - sy * cz;161 up.x = sx * sy * cz - cy * sz;162 up.y = cx * cz;163 up.z = sx * cy * cz + sy * sz;
1135 f32 cz; in InitializeParticles() local1140 cz = 1; in InitializeParticles()1145 cz = direction.y * divcx; in InitializeParticles()1149 f32 msxcz = -sx * cz; in InitializeParticles()1171 velocity.x * cz + in InitializeParticles()