Searched refs:coordinatorsCount (Results 1 – 1 of 1) sorted by relevance
281 int coordinatorsCount = texCoordMaterial.GetActiveTextureCoordinatorsCount(); in ActivateTextureCoordinators() local291 if (unit < coordinatorsCount) in ActivateTextureCoordinators()307 for (int i = 0; i < coordinatorsCount; ++i) in ActivateTextureCoordinators()568 int coordinatorsCount = texCoordMaterial.GetActiveTextureCoordinatorsCount(); in ActivateParticleTextureCoordinators() local