| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_FrameBuffer.h | 207 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 … 208 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const 210 this->ClearBuffer( CLEAR_MASK_ALL, clearColor, clearDepth, clearStencil );
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| D | gfx_GlImplement.h | 62 u32 colorAddr, u32 colorSize, u32 clearColor, u32 colorWidth,
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 248 const ut::FloatColor& clearColor, in ClearBuffer() argument 273 clearColorHW = ColorToRGBA8( clearColor ); in ClearBuffer() 280 clearColorHW = ColorToRGBA8( clearColor ); in ClearBuffer() 286 clearColorHW = ColorToRGB5A1( clearColor ); in ClearBuffer() 293 clearColorHW = ColorToRGB565( clearColor ); in ClearBuffer() 300 clearColorHW = ColorToRGBA4( clearColor ); in ClearBuffer()
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| D | gfx_GlImplement.cpp | 44 u32 colorAddr, u32 colorSize, u32 clearColor, u32 colorWidth, in nwgfxClear() argument 49 reinterpret_cast<GLvoid*>(colorAddr), colorSize, clearColor, colorWidth, in nwgfxClear()
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| /NW4C-1.2.23/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 248 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 256 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 271 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/simple/sources/ |
| D | main.cpp | 306 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 314 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 329 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/extUserData/sources/ |
| D | main.cpp | 280 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 288 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 303 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/multiArc/sources/ |
| D | main.cpp | 234 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 243 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 261 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/locationAdjust/sources/ |
| D | main.cpp | 242 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 260 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 277 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/simple2/sources/ |
| D | main.cpp | 276 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 284 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 299 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/group/sources/ |
| D | main.cpp | 227 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 271 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 286 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/perspective/sources/ |
| D | main.cpp | 292 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 308 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 333 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/bounding/sources/ |
| D | main.cpp | 300 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 310 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 361 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/font/ResFont/sources/ |
| D | main.cpp | 472 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 481 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 490 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | Graphics.h | 58 void ClearBuffer( nw::ut::FloatColor clearColor );
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| D | SmRenderSystem.h | 129 void ClearBuffer( nw::ut::FloatColor clearColor );
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| /NW4C-1.2.23/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 558 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 567 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 582 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/animShare/sources/ |
| D | main.cpp | 468 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 478 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 511 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/tagGroupBind/sources/ |
| D | main.cpp | 439 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 449 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 501 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 313 SmRenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() argument 317 clearColor, in ClearBuffer()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 367 void ClearBuffer(ut::FloatColor clearColor);
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 612 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() argument 620 clearColor, in ClearBuffer()
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