Searched refs:child (Results 1 – 12 of 12) sorted by relevance
41 void operator() (TChild* child) in operator()43 child->~TChild(); in operator()46 m_Allocator->Free(child); in operator()65 void operator() (TChild* child) in operator()67 if (child) in operator()69 child->SetParent(NULL); in operator()202 bool Attach(TChild* child) in Attach() argument204 if (child->GetParent() != 0) in Attach()209 bool pushed = m_Children.push_back(child); in Attach()212 child->SetParent(m_Parent); in Attach()[all …]
188 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() local190 if (*child) in DestroyBranch()192 (*child)->SetParent(NULL); in DestroyBranch()193 (*child)->DestroyBranch(); in DestroyBranch()194 *child = NULL; in DestroyBranch()265 bool AttachChild(SceneNode* child) in AttachChild() argument267 if (IsCircularReference(child)) in AttachChild()272 return m_Children.Attach(child); in AttachChild()279 void DetachChild(SceneNode* child) in DetachChild() argument281 NW_NULL_ASSERT(child); in DetachChild()[all …]
47 for (TIterator child = begin; child != end; ++child) in ResolveReference() local49 NW_NULL_ASSERT(ut::DynamicCast<SceneNode*>(*child)); in ResolveReference()50 ResolveReferenceImpl(*parent, *child); in ResolveReference()153 static void ResolveReferenceImpl(SceneNode* parent, SceneNode* child);
25 SceneHelper::ResolveReferenceImpl(SceneNode* parent, SceneNode* child) in ResolveReferenceImpl() argument28 NW_NULL_ASSERT(child); in ResolveReferenceImpl()31 if (child->GetParent() != NULL) in ResolveReferenceImpl()36 void* resAddr = child->GetResSceneNode().ptr(); in ResolveReferenceImpl()44 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
391 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in GetMemorySizeForDuplicateResParticleUpdaterInternal() local392 NW_ASSERT(child.IsValid()); in GetMemorySizeForDuplicateResParticleUpdaterInternal()394 childStrSize = strlen(child.GetParticleSetPath()) + 1; in GetMemorySizeForDuplicateResParticleUpdaterInternal()396 const ResParticleForm& form = child.GetParticleForm(); in GetMemorySizeForDuplicateResParticleUpdaterInternal()397 const ResParticleChildUpdaterOption& option = child.GetTiming(); in GetMemorySizeForDuplicateResParticleUpdaterInternal()575 const ResParticleChildUpdater& child = ResDynamicCast<ResParticleChildUpdater>(*src); in DuplicateResParticleUpdater() local576 NW_ASSERT(child.IsValid()); in DuplicateResParticleUpdater()578 childStrSize = strlen(child.GetParticleSetPath()) + 1; in DuplicateResParticleUpdater()580 const ResParticleForm& form = child.GetParticleForm(); in DuplicateResParticleUpdater()581 const ResParticleChildUpdaterOption& option = child.GetTiming(); in DuplicateResParticleUpdater()[all …]
355 SceneObject* child = BuildSceneObject(parent, *i, allocator, deviceAllocator, true); in BuildChildren() local
109 void AddChild( SmMessage* child ) in AddChild() argument111 child->SetParent( this ); in AddChild()115 m_Child = child; in AddChild()122 tmp->setNext( child ); in AddChild()
381 for ( PaneList::ConstIterator child = m_ChildList.begin(); child != m_ChildList.end(); ++child ) in MakeUniformData() local383 if ( child->IsVisible() ) in MakeUniformData()385 child->MakeUniformData( pDrawInfo, pDrawer ); in MakeUniformData()
570 for (nw::gfx::SceneNodeChildren::iterator child = topNode->GetChildBegin(); in ResetParticle() local571 child != end; in ResetParticle()572 ++child) in ResetParticle()574 ResetParticle(*child); in ResetParticle()
558 var child = document.createElement('div');559 child.id = 'ibox_footer_wrapper';565 child.appendChild(child2);570 child.appendChild(els.footer);571 els.wrapper.appendChild(child);
207 string $child = $childs[$isg];208 if ($child == $btn || $child == $btnS)
2697 if ($childType == "locator") // locator without child2770 remove no output child (both argments must be long path)2861 // child attr