Searched refs:camerasMemory (Results 1 – 1 of 1) sorted by relevance
79 void* camerasMemory = allocator->Alloc(sizeof(CameraBinder) * resSetting.GetCamerasCount()); in CreateEnvironmentArray() local80 NW_NULL_ASSERT(camerasMemory); in CreateEnvironmentArray()81 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()