Searched refs:cameraIndex (Results 1 – 7 of 7) sorted by relevance
96 unsigned int cameraIndex in Register() argument99 NW_MINMAXLT_ASSERT(cameraIndex, 0, m_Description.maxCameraCount); in Register()105 NW_ASSERT(m_CameraEntries[cameraIndex] == NULL); in Register()106 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()122 CameraController::Update(unsigned int cameraIndex) in Update() argument124 NW_MINMAXLT_ASSERT(cameraIndex, 0, m_Description.maxCameraCount); in Update()125 NW_POINTER_ASSERT(m_CameraEntries[cameraIndex]); in Update()127 m_CameraEntries[cameraIndex]->Update(); in Update()
99 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);106 void Update(unsigned int cameraIndex = 0);
39 int cameraIndex = (*cameraBinder).index; in ApplyFrom() local42 NW_MINMAX_ASSERT(cameraIndex, 0, m_Cameras.size()); in ApplyFrom()43 m_Cameras[cameraIndex] = camera; in ApplyFrom()
363 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators() local364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()365 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()398 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators() local399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()400 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
225 SmSceneCtrl::SetEnvironment( s32 cameraIndex )227 NW_UNUSED_VARIABLE(cameraIndex);232 m_RenderContext->SetActiveCamera(cameraIndex);
56 void SetEnvironment( s32 cameraIndex );
226 ChangeCamera(s32 cameraIndex) in ChangeCamera() argument228 s_RenderSystem->GetRenderContext()->SetActiveCamera(cameraIndex); in ChangeCamera()231 s_ActiveCameraIndex = cameraIndex; in ChangeCamera()