Searched refs:calculateDepth (Results 1 – 1 of 1) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 215 : calculateDepth(model), in BasicEnqueueModelFunctor() 223 if (calculateDepth.model->IsMeshVisible(mesh)) in operator() 225 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator() 226 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator() 230 CalculateDepth calculateDepth; member 267 : calculateDepth(model), in BasicEnqueueModelTranslucentModelBaseFunctor() 280 if (calculateDepth.model->IsMeshVisible(mesh)) in operator() 283 calculateDepth.model->GetRenderLayerId(mesh); in operator() 286 ? calculateDepth(mesh, camera, IsCalculating(translucencyKind)) in operator() 290 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator() [all …]
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