Searched refs:cacheMaterial (Results 1 – 3 of 3) sorted by relevance
62 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local63 if ( ( cacheMaterial != NULL) && in Activate()64 ( cacheMaterial->GetBufferCount() == 0) && in Activate()65 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()169 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()172 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
60 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local61 if ( ( cacheMaterial != NULL) && in Activate()62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()
160 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local161 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()164 ResMaterial resCacheMaterial = cacheMaterial->GetFragmentLightingTableResMaterial(); in Activate()