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Searched refs:bufferAddr (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleShape.cpp114 u32 bufferAddr = nngxGetPhysicalAddr(reinterpret_cast<uptr>(streamPtr)); in SetupParticleVertexAttributeCommand() local
119 NW_ASSERT((bufferAddr - baseAddr) < 0x10000000); in SetupParticleVertexAttributeCommand()
120 command[commandIndex++] = bufferAddr - baseAddr; in SetupParticleVertexAttributeCommand()
489 u32 bufferAddr = nngxGetPhysicalAddr(reinterpret_cast<uptr>(node->m_PrimitiveBuffer[i])); in Create() local
491 NW_ASSERT((bufferAddr - baseAddr) < 0x10000000); in Create()
492 node->m_PrimitiveBufferOffset[i] = bufferAddr - baseAddr; in Create()
Dgfx_ActivateCommand.cpp241 u32 bufferAddr = nngxGetPhysicalAddr( interleave.GetImageAddress() ); in SetupActivateVertexAttributeCommand_() local
244 command[commandIndex ] = bufferAddr - baseAddr; in SetupActivateVertexAttributeCommand_()
298 u32 bufferAddr = nngxGetPhysicalAddr( stream.GetImageAddress() ); in SetupActivateVertexAttributeCommand_() local
301 command[commandIndex] = bufferAddr - baseAddr; in SetupActivateVertexAttributeCommand_()
Dgfx_RenderContext.cpp941 u32 bufferAddr = nngxGetPhysicalAddr( indexStream.GetImageAddress() ); in RenderPrimitive() local
943 NW_ASSERT((bufferAddr - baseAddr) < 0x10000000); in RenderPrimitive()
948 command[0] = (bufferAddr - baseAddr); in RenderPrimitive()