Searched refs:bufferAddr (Results 1 – 3 of 3) sorted by relevance
114 u32 bufferAddr = nngxGetPhysicalAddr(reinterpret_cast<uptr>(streamPtr)); in SetupParticleVertexAttributeCommand() local119 NW_ASSERT((bufferAddr - baseAddr) < 0x10000000); in SetupParticleVertexAttributeCommand()120 command[commandIndex++] = bufferAddr - baseAddr; in SetupParticleVertexAttributeCommand()489 u32 bufferAddr = nngxGetPhysicalAddr(reinterpret_cast<uptr>(node->m_PrimitiveBuffer[i])); in Create() local491 NW_ASSERT((bufferAddr - baseAddr) < 0x10000000); in Create()492 node->m_PrimitiveBufferOffset[i] = bufferAddr - baseAddr; in Create()
241 u32 bufferAddr = nngxGetPhysicalAddr( interleave.GetImageAddress() ); in SetupActivateVertexAttributeCommand_() local244 command[commandIndex ] = bufferAddr - baseAddr; in SetupActivateVertexAttributeCommand_()298 u32 bufferAddr = nngxGetPhysicalAddr( stream.GetImageAddress() ); in SetupActivateVertexAttributeCommand_() local301 command[commandIndex] = bufferAddr - baseAddr; in SetupActivateVertexAttributeCommand_()
941 u32 bufferAddr = nngxGetPhysicalAddr( indexStream.GetImageAddress() ); in RenderPrimitive() local943 NW_ASSERT((bufferAddr - baseAddr) < 0x10000000); in RenderPrimitive()948 command[0] = (bufferAddr - baseAddr); in RenderPrimitive()