Searched refs:boneIndex (Results 1 – 3 of 3) sorted by relevance
555 s32 boneIndex = primitiveSet.GetBoneIndexTable(count); in SetMatrixPalette() local558 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette()569 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()573 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()578 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()600 math::MTX34 normalMatrix(*pose->GetMatrix(boneIndex)); in SetMatrixPalette()
191 const int boneIndex = in GetAnimTargetObject() local197 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
181 s32 boneIndex = primitiveSet.GetBoneIndexTable(0); in operator() local184 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()