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Searched refs:boneIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp555 s32 boneIndex = primitiveSet.GetBoneIndexTable(count); in SetMatrixPalette() local
558 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette()
569 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
573 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()
578 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
600 math::MTX34 normalMatrix(*pose->GetMatrix(boneIndex)); in SetMatrixPalette()
Dgfx_SkeletalModel.cpp191 const int boneIndex = in GetAnimTargetObject() local
197 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderQueue.h181 s32 boneIndex = primitiveSet.GetBoneIndexTable(0); in operator() local
184 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()