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Searched refs:boneIdx (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp162 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup() local
163 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()
164 animGroup->SetTargetPtr(memberIdx, pose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
165 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp202 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject() local
203 if (boneIdx < 0) in SetTargetObject()
209 m_BoneIdx = boneIdx; in SetTargetObject()
215 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
217 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
227 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()