Searched refs:boneIdx (Results 1 – 2 of 2) sorted by relevance
162 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup() local163 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()164 animGroup->SetTargetPtr(memberIdx, pose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()165 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
202 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject() local203 if (boneIdx < 0) in SetTargetObject()209 m_BoneIdx = boneIdx; in SetTargetObject()215 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument217 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()227 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()