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Searched refs:bone (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp28 CalculatedTransform::Setup(const ResBone bone) in Setup() argument
33 this->SetTransform(bone.GetTransform()); in Setup()
34 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()
38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()
43 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
48 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup()
52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
Dgfx_SkeletonUpdater.cpp88 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
89 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld()
118 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld()
133 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
134 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld()
177 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local
178 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld()
243 ResBone bone = resSkeleton.GetBones(index); in UpdateView() local
245 ResBone::BillboardMode billboardMode = bone.GetBillboardMode(); in UpdateView()
285 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
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Dgfx_SkeletalModel.cpp62 for (ResBoneArray::iterator bone = bones.begin(); bone != bonesEnd; ++bone) in Create() local
65 poseTransforms.PushBackFast(*bone); in Create()
160 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup() local
161 NW_ASSERT(bone.IsValid()); in CreateSkeletalAnimGroup()
162 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup()
Dgfx_MeshRenderer.cpp558 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette() local
559 bool hasSkinningMatrix = (bone.GetFlags() & ResBoneData::FLAG_HAS_SKINNING_MATRIX) != 0; in SetMatrixPalette()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Skeleton.h227 ResBone bone = m_Resource.GetBones(index); in GetTransform() local
228 if (!bone.IsValid()) { return false; } in GetTransform()
229 *transform = &bone.GetTransform(); in GetTransform()
237 ResBone bone = m_Resource.GetBones(index); in GetTransform() local
238 if (!bone.IsValid()) { return false; } in GetTransform()
239 *transform = &bone.GetTransform(); in GetTransform()
Dgfx_CalculatedTransform.h151 CalculatedTransform(const ResBone bone) in CalculatedTransform() argument
155 Setup(bone); in CalculatedTransform()
171 void Setup(const ResBone bone);
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp123 CalculatedTransform* bone = in SetValue() local
128 bone->SetTransform(*transform); in SetValue()
129 bone->UpdateFlags(); in SetValue()