Searched refs:bone (Results 1 – 7 of 7) sorted by relevance
28 CalculatedTransform::Setup(const ResBone bone) in Setup() argument33 this->SetTransform(bone.GetTransform()); in Setup()34 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()43 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()48 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup()52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
88 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local89 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld()118 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld()133 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local134 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld()177 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld() local178 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld()243 ResBone bone = resSkeleton.GetBones(index); in UpdateView() local245 ResBone::BillboardMode billboardMode = bone.GetBillboardMode(); in UpdateView()285 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()[all …]
62 for (ResBoneArray::iterator bone = bones.begin(); bone != bonesEnd; ++bone) in Create() local65 poseTransforms.PushBackFast(*bone); in Create()160 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup() local161 NW_ASSERT(bone.IsValid()); in CreateSkeletalAnimGroup()162 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup()
558 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette() local559 bool hasSkinningMatrix = (bone.GetFlags() & ResBoneData::FLAG_HAS_SKINNING_MATRIX) != 0; in SetMatrixPalette()
227 ResBone bone = m_Resource.GetBones(index); in GetTransform() local228 if (!bone.IsValid()) { return false; } in GetTransform()229 *transform = &bone.GetTransform(); in GetTransform()237 ResBone bone = m_Resource.GetBones(index); in GetTransform() local238 if (!bone.IsValid()) { return false; } in GetTransform()239 *transform = &bone.GetTransform(); in GetTransform()
151 CalculatedTransform(const ResBone bone) in CalculatedTransform() argument155 Setup(bone); in CalculatedTransform()171 void Setup(const ResBone bone);
123 CalculatedTransform* bone = in SetValue() local128 bone->SetTransform(*transform); in SetValue()129 bone->UpdateFlags(); in SetValue()