Searched refs:b13 (Results 1 – 13 of 13) sorted by relevance
| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 80 register const f32 b13 = pTransform->y; in MultMatrixSRTxST() local 101 pMtx->m[0][3] = a02 * b23 + a01 * b13 + a00 * b03 + a03; in MultMatrixSRTxST() 106 pMtx->m[1][3] = a12 * b23 + a11 * b13 + a10 * b03 + a13; in MultMatrixSRTxST() 111 pMtx->m[2][3] = a22 * b23 + a21 * b13 + a20 * b03 + a23; in MultMatrixSRTxST() 158 #define b13 s13 162 VLDMIA r3,{b03,b13,b23} 168 VMLA.F32 a03,a01,b13 169 VMLA.F32 a13,a11,b13 170 VMLA.F32 a23,a21,b13 204 #undef b13
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 66 #pragma bind_symbol(IsTex1, b13, b13)
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 75 #pragma bind_symbol(IsTex1, b13, b13)
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| D | gfx_DefaultShader1.vsh | 75 #pragma bind_symbol(IsTex1, b13, b13)
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| D | gfx_DefaultShader2.vsh | 75 #pragma bind_symbol(IsTex1, b13, b13)
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| D | gfx_DefaultShader0.vsh | 75 #pragma bind_symbol(IsTex1, b13, b13)
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader3.vsh | 90 #pragma bind_symbol(IsText1, b13, b13)
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| D | gfx_UserShader1.vsh | 90 #pragma bind_symbol(IsText1, b13, b13)
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| D | gfx_UserShader2.vsh | 90 #pragma bind_symbol(IsText1, b13, b13)
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| D | gfx_UserShader0.vsh | 90 #pragma bind_symbol(IsText1, b13, b13)
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| D | VertexShader.h | 153 #define nw_is_texture1_enabled b13
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 152 #define nw_is_texture1_enabled b13
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 87 #pragma bind_symbol(IsText1, b13, b13)
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