Searched refs:attenuation (Results 1 – 1 of 1) sorted by relevance
646 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local647 attenuation.x = floatValue; in SetValue()648 light.SetDistanceAttenuation(attenuation); in SetValue()654 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local655 attenuation.y = floatValue; in SetValue()656 light.SetDistanceAttenuation(attenuation); in SetValue()662 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local663 attenuation.z = floatValue; in SetValue()664 light.SetDistanceAttenuation(attenuation); in SetValue()