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/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp646 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
647 attenuation.x = floatValue; in SetValue()
648 light.SetDistanceAttenuation(attenuation); in SetValue()
654 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
655 attenuation.y = floatValue; in SetValue()
656 light.SetDistanceAttenuation(attenuation); in SetValue()
662 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue() local
663 attenuation.z = floatValue; in SetValue()
664 light.SetDistanceAttenuation(attenuation); in SetValue()