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Searched refs:areFragmentLightsDirty (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp57 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() local
66 ( !areFragmentLightsDirty ) && in Activate()
149 areFragmentLightsDirty; in Activate()
168 …alColorHash == 0x0) || (materialColorHash != materialHash.materialColor) || areFragmentLightsDirty; in Activate()
Dgfx_MaterialActivator.cpp62 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() local
137 areFragmentLightsDirty; in Activate()
158 …rialColorHash != materialHash.materialColor) || materialColorHash == 0x0 || areFragmentLightsDirty; in Activate()