Searched refs:animObjectCount (Results 1 – 1 of 1) sorted by relevance
786 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize() local789 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize()798 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize() local813 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize()820 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()828 for (int animObjectIdx = 0; animObjectIdx < animObjectCount; ++animObjectIdx) in Initialize()