Searched refs:animObject (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 488 nw::gfx::BaseAnimEvaluator* animObject; in BindAnimation() local 491 animObject = nw::gfx::TransformAnimEvaluator::Builder() in BindAnimation() 500 animObject = nw::gfx::AnimEvaluator::Builder() in BindAnimation() 507 NW_NULL_ASSERT(animObject); in BindAnimation() 520 reinterpret_cast<nw::gfx::TransformAnimEvaluator*>(animObject) in BindAnimation() 525 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation() 529 nw::ut::SafeDestroy(animObject); in BindAnimation() 533 return animObject; in BindAnimation() 573 TAnimObject* animObject = TAnimObject::Builder() in BindAnimationBlender() local 576 NW_NULL_ASSERT(animObject); in BindAnimationBlender() [all …]
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Light.h | 89 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument 92 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
|
| D | gfx_SkeletalModel.h | 307 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0) 310 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
|
| D | gfx_Model.h | 316 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0) 319 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 346 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0) 349 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
|
| D | gfx_AnimObject.h | 707 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 709 const AnimGroup* animGroup = animObject->GetAnimGroup(); 711 return SetAnimObject(animGroup->GetName(), animObject, objectIdx); 723 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 730 m_AnimObjects[index] = animObject; 745 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 747 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
|
| D | gfx_Camera.h | 289 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument 292 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 502 nw::gfx::AnimObject* animObject, in BindAnimationObject() argument 512 if (animObject->TryBind( animGroup ).IsFailure()) in BindAnimationObject() 523 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject() 530 model->SetMaterialAnimObject(animObject); in BindAnimationObject() 537 model->SetVisibilityAnimObject(animObject); in BindAnimationObject() 544 camera->SetAnimObject(animObject); in BindAnimationObject() 551 light->SetAnimObject(animObject); in BindAnimationObject()
|
| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed() local 294 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
|
| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 283 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation() local 285 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()
|