Home
last modified time | relevance | path

Searched refs:animObject (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h488 nw::gfx::BaseAnimEvaluator* animObject; in BindAnimation() local
491 animObject = nw::gfx::TransformAnimEvaluator::Builder() in BindAnimation()
500 animObject = nw::gfx::AnimEvaluator::Builder() in BindAnimation()
507 NW_NULL_ASSERT(animObject); in BindAnimation()
520 reinterpret_cast<nw::gfx::TransformAnimEvaluator*>(animObject) in BindAnimation()
525 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation()
529 nw::ut::SafeDestroy(animObject); in BindAnimation()
533 return animObject; in BindAnimation()
573 TAnimObject* animObject = TAnimObject::Builder() in BindAnimationBlender() local
576 NW_NULL_ASSERT(animObject); in BindAnimationBlender()
[all …]
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Light.h89 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument
92 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_SkeletalModel.h307 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0)
310 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h316 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0)
319 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
346 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0)
349 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
Dgfx_AnimObject.h707 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
709 const AnimGroup* animGroup = animObject->GetAnimGroup();
711 return SetAnimObject(animGroup->GetName(), animObject, objectIdx);
723 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
730 m_AnimObjects[index] = animObject;
745 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
747 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
Dgfx_Camera.h289 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument
292 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp502 nw::gfx::AnimObject* animObject, in BindAnimationObject() argument
512 if (animObject->TryBind( animGroup ).IsFailure()) in BindAnimationObject()
523 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject()
530 model->SetMaterialAnimObject(animObject); in BindAnimationObject()
537 model->SetVisibilityAnimObject(animObject); in BindAnimationObject()
544 camera->SetAnimObject(animObject); in BindAnimationObject()
551 light->SetAnimObject(animObject); in BindAnimationObject()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed() local
294 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp283 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation() local
285 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()