Searched refs:animNum (Results 1 – 4 of 4) sorted by relevance
408 u16 animNum = 0; in BindAnimationAuto() local411 animNum = animRes.GetResourceBlock()->animContNum; in BindAnimationAuto()414 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()433 animNum += animRes.CalcAnimationNum(pGroup, animRes.IsDescendingBind()); in BindAnimationAuto()437 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()
424 u16 animNum in SetResource() argument453 m_pAnimLinkAry = Layout::NewArray<AnimationLink>(animNum); in SetResource()456 m_AnimLinkNum = animNum; in SetResource()
253 u16 animNum) = 0;388 u16 animNum);
144 const u16 animNum = animRes.CalcAnimationNum(pGroup, animRes.IsDescendingBind()); in SetupAnimTransform() local151 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAccessor, animNum); in SetupAnimTransform()