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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp215 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim() local
216 animNode != animatableNodesEnd; ++animNode) in EvaluateAnim()
219 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()