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Searched refs:animMemberCount (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local
77 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()
Dgfx_SkeletalModel.cpp153 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup() local
154 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateSkeletalAnimGroup()
Dgfx_Model.cpp113 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim() local
114 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindMaterialAnim()
145 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim() local
146 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindVisibilityAnim()
Dgfx_AnimObject.cpp255 const int animMemberCount = m_AnimData.GetMemberAnimSetCount(); in TryBind() local
256 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBind()
267 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBind()
Dgfx_Camera.cpp114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local
115 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()