Searched refs:animMemberCount (Results 1 – 5 of 5) sorted by relevance
76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local77 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()
153 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup() local154 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateSkeletalAnimGroup()
113 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim() local114 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindMaterialAnim()145 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim() local146 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindVisibilityAnim()
255 const int animMemberCount = m_AnimData.GetMemberAnimSetCount(); in TryBind() local256 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBind()267 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBind()
114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local115 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()