Searched refs:animGroupIdx (Results 1 – 6 of 6) sorted by relevance
131 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup() local133 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()170 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()172 m_SkeletalAnimBindingIndex = animGroupIdx; in CreateSkeletalAnimGroup()
239 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups() local241 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()267 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()269 m_MaterialAnimBindingIndex = animGroupIdx; in CreateAnimGroups()277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()279 m_VisibilityAnimBindingIndex = animGroupIdx; in CreateAnimGroups()
929 for (int animGroupIdx = 0; animGroupIdx < m_AnimGroups.Size(); ++animGroupIdx) in Evaluate() local931 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()941 const int index = animGroupIdx * m_AnimObjectCountPerGroup + animObjectIdx; in Evaluate()
335 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local337 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
716 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local718 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
823 for (int animGroupIdx = 0; animGroupIdx < maxAnimGroups; ++animGroupIdx) in Initialize() local