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Searched refs:animGroupIdx (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp131 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup() local
133 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
170 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()
172 m_SkeletalAnimBindingIndex = animGroupIdx; in CreateSkeletalAnimGroup()
Dgfx_Model.cpp239 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups() local
241 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
267 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
269 m_MaterialAnimBindingIndex = animGroupIdx; in CreateAnimGroups()
277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
279 m_VisibilityAnimBindingIndex = animGroupIdx; in CreateAnimGroups()
Dgfx_AnimObject.cpp929 for (int animGroupIdx = 0; animGroupIdx < m_AnimGroups.Size(); ++animGroupIdx) in Evaluate() local
931 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()
941 const int index = animGroupIdx * m_AnimObjectCountPerGroup + animObjectIdx; in Evaluate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletalModel.h335 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local
337 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
Dgfx_Model.h716 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize() local
718 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
Dgfx_AnimObject.h823 for (int animGroupIdx = 0; animGroupIdx < maxAnimGroups; ++animGroupIdx) in Initialize() local