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Searched refs:animGroupCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneNode.cpp113 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding() local
114 if (animGroupCount == 0) in CreateAnimBinding()
119 .MaxAnimGroups(animGroupCount) in CreateAnimBinding()
Dgfx_SkeletalModel.cpp130 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() local
131 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup()
Dgfx_Model.cpp238 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() local
239 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h497 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
498 if (animGroupCount) in GetMemorySizeForInitialize()
501 .MaxAnimGroups(animGroupCount) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h334 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
335 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()
Dgfx_Model.h715 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local
716 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()