Searched refs:animGroupCount (Results 1 – 6 of 6) sorted by relevance
113 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding() local114 if (animGroupCount == 0) in CreateAnimBinding()119 .MaxAnimGroups(animGroupCount) in CreateAnimBinding()
130 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() local131 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup()
238 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() local239 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups()
497 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local498 if (animGroupCount) in GetMemorySizeForInitialize()501 .MaxAnimGroups(animGroupCount) in GetMemorySizeForInitialize()
334 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local335 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()
715 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local716 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()