Searched refs:animFrame (Results 1 – 7 of 7) sorted by relevance
54 AnimFrame(const AnimFrame& animFrame) { Set(animFrame); } in AnimFrame() argument91 void Set(const AnimFrame& animFrame) in Set() argument93 m_Frame = animFrame.GetFrame(); in Set()94 m_LastFrame = animFrame.GetLastFrame(); in Set()218 void SetAnimFrame(const AnimFrame& animFrame) { m_AnimFrame = animFrame; } in SetAnimFrame() argument
319 f32 animFrame = pAnimTrans->GetFrame(); // 現在のフレーム in UpdateAnimationFrame() local327 if (animFrame < animFrameMax) in UpdateAnimationFrame()329 animFrame = nw::ut::Min(animFrameMax, animFrame + step); in UpdateAnimationFrame()331 SetAnimationFrame(pPane, animRes, animFrame); in UpdateAnimationFrame()339 if (animFrame > 0.f) // 現在のフレームが0でない場合 in UpdateAnimationFrame()341 animFrame = nw::ut::Max(0.f, animFrame - step); in UpdateAnimationFrame()343 SetAnimationFrame(pPane, animRes, animFrame); in UpdateAnimationFrame()437 f32 animFrame = 0; in nnMain() local
278 f32 animFrame = 0; in nnMain() local333 animFrame += 1.0f; in nnMain()334 while (animFrame >= pAnimTrans->GetFrameSize()) in nnMain()336 animFrame -= pAnimTrans->GetFrameSize(); in nnMain()338 pAnimTrans->SetFrame(animFrame); in nnMain()
259 f32 animFrame = 0; in nnMain() local323 animFrame += 1.0f; in nnMain()324 while (animFrame >= pAnimTrans->GetFrameSize()) in nnMain()326 animFrame -= pAnimTrans->GetFrameSize(); in nnMain()328 pAnimTrans->SetFrame(animFrame); in nnMain()
260 f32 animFrame[ANIMTYPE_MAX]; in nnMain() local263 animFrame[i] = 0.f; in nnMain()329 animFrame[i] += 1.0f; in nnMain()330 while (animFrame[i] >= pAnimTrans[i]->GetFrameSize()) in nnMain()332 animFrame[i] -= pAnimTrans[i]->GetFrameSize(); in nnMain()334 pAnimTrans[i]->SetFrame(animFrame[i]); in nnMain()
316 f32 animFrame = pAnimTrans->GetFrame() + 1.0f; in UpdateAnimationFrame() local317 if (animFrame >= pAnimTrans->GetFrameSize()) in UpdateAnimationFrame()319 animFrame -= pAnimTrans->GetFrameSize(); in UpdateAnimationFrame()321 pAnimTrans->SetFrame(animFrame); in UpdateAnimationFrame()
250 f32 animFrame = 0; in nnMain() local