Searched refs:allocPriority (Results 1 – 4 of 4) sorted by relevance
122 int allocPriority = priority + ambientPriority; in Alloc() local123 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()140 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()161 InsertPriorityList( sound, allocPriority ); in Alloc()
134 int allocPriority = sound->CalcCurrentPlayerPriority(); in AppendSound() local142 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()
320 int allocPriority = pSound->CalcCurrentPlayerPriority(); in detail_AppendSound() local328 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()
823 int allocPriority = priority + ambientPriority; in detail_SetupSoundImpl() local824 …allocPriority = ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound… in detail_SetupSoundImpl()844 if ( ! player.detail_CanPlaySound( allocPriority ) ) { in detail_SetupSoundImpl()847 if ( ( extPlayer != NULL ) && ( ! extPlayer->detail_CanPlaySound( allocPriority ) ) ) { in detail_SetupSoundImpl()