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Searched refs:aim (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp55 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() argument
74 switch (aim) in Allocate()
95 NW_FATAL_ERROR("[DEMO:GraphicsMemoryAllocator] invalid parameter.(0x%X)\n", aim); in Allocate()
141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate() argument
144 NW_UNUSED_VARIABLE(aim); in Deallocate()
Ddemo_GraphicsSystem.cpp77 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument
80 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
97 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
99 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsMemoryAllocator.h57 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size);
67 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
Ddemo_GraphicsSystem.h678 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size);
689 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr);
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp68 void* smAllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in smAllocateGraphicsMemory() argument
70 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in smAllocateGraphicsMemory()
76 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory() argument
78 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp110 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument
112 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
121 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
123 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp118 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument
120 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
129 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
131 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp120 void* AllocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, GLsizei size) in AllocateGraphicsMemory() argument
122 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()